Path: utzoo!attcan!uunet!wuarchive!cs.utexas.edu!helios!genetti From: genetti@cs.tamu.edu (Jon Genetti) Newsgroups: comp.graphics Subject: Re: Brief SIGGRAPH Synopsis Message-ID: <7395@helios.TAMU.EDU> Date: 13 Aug 90 17:52:52 GMT References: <1861@idunno.Princeton.EDU> Sender: usenet@helios.TAMU.EDU Organization: Computer Science Department, Texas A&M University Lines: 70 In article <1861@idunno.Princeton.EDU> markv@gauss.Princeton.EDU (Mark VandeWettering) writes: >I thought by and large the paper sessions were EXCELLENT. Among my favorites >was a new method of doing ray/Bezier patch intersections (very nice!), >Gavin Miller had a nice paper about simulating water effects, and Paul Haeberli >had a very good paper about creating paintings from bitmaps. Several of the >dynamics papers where good as well, notably Baraff gets my award for "cute >demonstration of the all too mathematical theory in my paper". :-) I also >liked Witkin's work on affine deformable bodies. The best paper I saw was on facial animation by Lance Williams of Apple. He recorded the motion of a human face and then mapped the face of a dog to it. Pretty good results and he really got the crowd into it when he showed some different footage than the video in the show. >I attended the raytracing BOF, and finally got to meet several people whom >I have chatted with via email over the years. We are going to have to arrange >for food and drink next year guys! :-) I didn't have time to get to the BOF, but I did work the raytracing class as a volunteer. I was too busy checking badges to really see anybody's face, but did recognize a lot of names. >Andrew Glassner's new book Graphics Gems was selling like hotcakes. I got my >copy. Its going to be a classic. Several of the snippets are worth the price >of the book, and there are a lot of snippets :-) I got my copy on Tuesday but wasn't able to look at it until last night. I went back to get a copy for a friend on Wednesday and they were already sold out and were having to ship them. >One disappointment: IEEE publishes a book on image warping by Wolberg. It >seems like a nice book, softcover, some nice pictures. I had it on my buy >list, but found out its selling price is 75 bucks, discounted to 60 for >conference attendees. For a softcover book, with < 300 pages, one has to >really wonder whether it is worth it. I chose to pass, with great reluctance. >I hope that computer publishers don't continue to increase the cost of books >like this. Ditto. I just laughed when "the model" said 60 dollars. If enough people did that, they just might do something about it. Disappointment #2: They sold out of Siggraph t-shirts VERY early. Being an avid t-shirt collector, I tried to buy one on Sunday and they were already out of XL. I bought a large and hoped it wouldn't shrink. I think all of the t-shirts were sold out by Wednesday morning. They also mis-calculated the amount on long-sleeve denim shirts they would sell. A rumour I heard was that they were keeping the rooms colder to encourage people to buy them since they had way too many of them. >The film and video show was okay, but notably lacking of the really killer >animation we have come to expect in previous years. The one great exception >was "The Grinning Evil Death" done at the MIT Media Lab. An excellent >technical and dramatic achievement, if a bit violent. (Not that I am >complaining, but others probably will). Unfortunately, they chose not to >show it in its entirety during the Film & Video Show (time constraints?). I >saw the rest during one of the talks, it really is quite an achievement. Another nice one was, I forget the title, but it had a metallic T that turned into shoulders and arms of a bodybuilder and was flexing. Very realistic. Does anyone know if they presented a paper on it or at least has a pointer to something that explains how they did it? >Anyway, that's what I saw, other than hotels, marguritas, and lots of >video. well this guy is already looking forward to Siggraph '91. In fact, I already have a '91 t-shirt. jon genetti.