Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!hellgate.utah.edu!helios.ee.lbl.gov!ucsd!sdd.hp.com!decwrl!sgi!shinobu!odin!texas.esd.sgi.com!robert From: robert@texas.esd.sgi.com (Robert Skinner) Newsgroups: comp.graphics Subject: RE: IRIS ANIMATION QUESTIONS Message-ID: <1990Aug14.211745.11558@odin.corp.sgi.com> Date: 14 Aug 90 21:17:45 GMT References: <90Aug4.130538edt.7478@neat.cs.toronto.edu> Sender: news@odin.corp.sgi.com (Net News) Reply-To: robert@sgi.com Organization: Silicon Graphics Inc., Entry Systems Division Lines: 24 X-Local-Date: 14 Aug 90 14:17:45 PDT In article <90Aug4.130538edt.7478@neat.cs.toronto.edu>, mgreen@cs.toronto.edu (Marc Green) writes: |> I've received a number of responses to my question on IRIS animation. |> Every one suggested the same solution: hide images in the back and z |> buffers and lrectwrite to the front buffer. This is far too slow. As Steve LaMont says in another followup, pushing pixels is not the strong suit of any IRIS (although future releases will be better at this to accomodate the X imaging model). The IRIS is geared to draw geometry at interactive speeds. You can alter the geometry/viewpoint each frame to animate whatever you want. |> |> It appears that the Personal IRIS is simply not very good for |> animation. This is a pretty blanket statement. True, the IRIS doesn't do flipbook animation very well. As I said above, the IRIS's strong suit is drawing geometry. *A Lot* of people do animation with geometry. Robert Skinner robert@sgi.com You will wake up this morning and get yourself a beer