Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!tut.cis.ohio-state.edu!usenet.ins.cwru.edu!ncoast!atul From: atul@NCoast.ORG (Atul Parulekar) Newsgroups: comp.graphics Subject: triangulation and contouring Message-ID: <1990Aug15.003127.22609@NCoast.ORG> Date: 15 Aug 90 00:31:27 GMT Organization: North Coast Public Access *NIX, Cleveland, OH Lines: 13 I think there was a discussion some time back about delaunay triangulation of random points. I wrote a program to do this based on a paper by Cavendish JC, Field DA, Frey WH in the International Journal for Numerical Methods in Engineering, V21, 1985, but it ran too slowly (I have seen programs which run 5-10 times faster). Is there any fast (fastest ?) algorithm to do this? Also, I would like to include breaklines in the data. (These are lines which cannot be intersected by any triangle, i.e., the lines are a part of the triangulation.) Any suggestions? Finally, any suggestions on how this triangle network can be used for contouring directly (i.e., without first generating a grid of regularly spaced points)?