Path: utzoo!attcan!uunet!wuarchive!cs.utexas.edu!news-server.csri.toronto.edu!csri.toronto.edu!corkum From: corkum@csri.toronto.edu (Brent Thomas Corkum) Newsgroups: comp.graphics Subject: Re: triangulation and contouring Keywords: triangulation Message-ID: <1990Aug15.145122.13588@jarvis.csri.toronto.edu> Date: 15 Aug 90 18:51:22 GMT References: <1990Aug15.003127.22609@NCoast.ORG> Organization: Civil Engineering, University of Toronto Lines: 23 >> I think there was a discussion some time back about delaunay triangulation of >> random points. I wrote a program to do this based on a paper by Cavendish JC >> Field DA, Frey WH in the International Journal for Numerical Methods in >> Engineering, V21, 1985, but it ran too slowly (I have seen programs which run >> 5-10 times faster). Is there any fast (fastest ?) algorithm to do this? This is rather interesting as I am currently in the process of using this paper to write a mesher for a hybrid finite-boundary element 2D stress analysis program. I've just completed the node insertion program based on the 1974 paper by Cavendish and am just moving on to the triangulation routines based on the 1985 paper by Cavendish. I must say that I was rather disappointed as well with the grid overlay method for node insertion, I'll end up having to employ some smoothing no doubt. If anyone has any information or code for the triangulation I would be interested as well. For our application we're talking maybe 500 elements maximum so how long on a 386/20 PC would this take to triangulate? A better question might be , does anyone have any benchmarks for the dulaunay triangulation process? Brent Corkum corkum@ecf.toronto.edu