Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!usc!srhqla!quad1!ttidca!hollombe From: hollombe@ttidca.TTI.COM (The Polymath) Newsgroups: comp.graphics Subject: Re: computer animated 'toons Message-ID: <19149@ttidca.TTI.COM> Date: 15 Aug 90 19:10:17 GMT References: <413@synsys.UUCP> <16960007@hpislx.HP.COM> <24107@uflorida.cis.ufl.EDU> Organization: The Cat Factory Lines: 30 In article <24107@uflorida.cis.ufl.EDU> kml@mosquito.cis.ufl.edu (Kevin Lahey) writes: }In article <16960007@hpislx.HP.COM> gvg@hpislx.HP.COM (Greg Goebel) writes: }>[ talk about cartoon pap of yesteryear :-) ] }>(Also interesting "puppetoons" like FIREBALL XL-5 and SUPERCAR, which were }>ingenious in a limited sort of way ... will current computer-animation work }>like TIN TOY lead to similar "computertoon" series?) } }I was wondering about this myself. I can't claim to be totally up on the }latest and greatest in computer graphics, but it seems like it is possible }to animate relatively simple characters in near real-time. With some sorta }high-level language to specify motion, perhaps you could crank out some }stuff relatively cheaply, as long as you can put up with a relatively }low level of detail. I think we've a way to go before that happens. "Tin Toy" took two years and two million dollars to make. It could only be done as a cutting-edge research project. (Question: What happens when you hire the top talent in the computer animation field and give them all the time, money and equipment they want? Answer: Tin Toy). I can't see any for-profit animation studio investing that level of resources in a three minute short. It'll happen eventually, as equipment gets cheaper and more sophisticated, but don't hold your breath. -- The Polymath (aka: Jerry Hollombe, M.A., CDP, aka: hollombe@ttidca.tti.com) Head Robot Wrangler at Citicorp(+)TTI Illegitimis non 3100 Ocean Park Blvd. (213) 450-9111, x2483 Carborundum Santa Monica, CA 90405 {csun | philabs | psivax}!ttidca!hollombe