Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!wuarchive!cs.utexas.edu!rutgers!cbmvax!mitchell From: mitchell@cbmvax.commodore.com (Fred Mitchell - Product Assurance) Newsgroups: comp.graphics Subject: Re: 4-Space Basis Rotation Matrices Message-ID: <13857@cbmvax.commodore.com> Date: 17 Aug 90 02:09:06 GMT References: <2494@ryn.esg.dec.com> Reply-To: mitchell@cbmvax (Fred Mitchell - Product Assurance) Organization: Commodore, West Chester, PA Lines: 20 In article <2494@ryn.esg.dec.com> jroth@allvax.dec.com (Jim Roth) writes: > >The conceptual problem is that one cannot rotate "about" an axis; rather >one can rotate "in a plane" or 2 dimensional subspace in n dimensions. Or more to the point, one rotates ABOUT a plane in 4-space, as one rotates ABOUT a line in 3-space. One would also rotate about a 3-space in 5-space, etc. The dimension of your 'axis' of rotation in n-space is always n-2. In the 4-space example, rotating about a plane is fun to try to conceptualize. You dont pass thru the plane-axis of rotation, as one might at first think; rather you go around it. It only appears that you pass through it when looking at it from a 3-space (shadow) perspective. You need a 4th-dimensional eye to truly visualize this nightmare! :-) -Mitchell We are trapped in our lonely 3-D world. We miss out on so much.