Path: utzoo!attcan!uunet!image.soe.clarkson.edu!news From: cline@cheetah.ece.clarkson.edu (Marshall Cline) Newsgroups: comp.lang.c++ Subject: Re: C++s for MSDOS - review Message-ID: Date: 13 Aug 90 17:02:27 GMT References: <18359@windy.dsir.govt.nz> Sender: news@sun.soe.clarkson.edu Reply-To: cline@sun.soe.clarkson.edu (Marshall Cline) Organization: (I don't speak for the) ECE Dept, Clarkson Univ, Potsdam, NY Lines: 32 In-reply-to: SRWMRBD@windy.dsir.govt.nz's message of 11 Aug 90 11:13:55 GMT In article <18359@windy.dsir.govt.nz> SRWMRBD@windy.dsir.govt.nz (ROBERT) did a very nice job comparing/contrasting 3 C++ compilers for MSDOG (oops -- slip of the fingers): Glock 2.00a, Zortech 2.06, TC++ 1.00. This kind of information will become more and more important as we have more and more and more good C++ compilers to choose from. [[As an aside, isn't it fun working with a language where software houses are racing to get quality compilers out??!!]] Robert, I have a question. You said: >The [Glockenspiel] compiler uses Rational Systems' Dos extender to take advantage of >memory above 1 megabyte. This is a major advance on earlier versions Did you have any use of above-640K ram for TC++? I don't know if it matters for Zortech, but TC++ speeds up *immensly* when you give it a RAM-disk or Extended/Expanded memory to work with. The compiler itself is 800+K bytes, which includes its overlays etc. If you didn't give TC++ a fast-swap device, you might want to re-do the compile-time tests and see how they fare. Same with Zortech (if indeed Zortech can take advantage of ram-disks etc). Marshall Cline -- ============================================================================== Marshall Cline / Asst.Prof / ECE Dept / Clarkson Univ / Potsdam, NY 13676 cline@sun.soe.clarkson.edu / Bitnet:BH0W@CLUTX / uunet!clutx.clarkson.edu!bh0w Voice: 315-268-3868 / Secretary: 315-268-6511 / FAX: 315-268-7600 Career search in progress; ECE faculty; research oriented; will send vita. PS: If your company is interested in on-site C++/OOD training, drop me a line! ==============================================================================