Xref: utzoo rec.games.misc:10839 comp.sys.amiga.games:846 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!uflorida!ufqtp!sutherla From: sutherla@qtp.ufl.edu (Scott Sutherland) Newsgroups: rec.games.misc,comp.sys.amiga.games Subject: Help with Might and Magic II!! Message-ID: <1108@orange9.qtp.ufl.edu> Date: 13 Aug 90 17:55:33 GMT Reply-To: sutherla@qtp.ufl.edu (Scott Sutherland) Distribution: na Organization: University of Florida Quantum Theory Project Lines: 27 I have just found out that in some of the dungeons/caverns/ castles in MM II certain characters are NOT allowed in. For instance, in Peabody's Dungeon, Level One, the source I have says the "Humans should be left behind before entering this dungeoon" and that Knights and Paladins should be left behind. In the Dark Keep, it says "Bring many sorcerers here, for it is only they who can explore this dire castle". Other restrictions apply to other places as well. Now, for those of you who have played this game, HOW DO YOU DEAL WITH THESE RESTRICTIONS??? Do I have to have multiple characters of each class who are at high experience levels (just for survival) in EACH city (since I can only "trade" characters at INNS and each character can only be located in one of the cities)? I have spent enough time just getting my 6 characters up to level 7. I cannot imagine trying to keep 3-4 of each type of character increasing their experience levels just so that I can have 4 sorcerers at Dark Keep or to replace my Paladins and Knights at Peabody's (let alone ALL of my HUMAN characters, regardless of class!). This seems to me to be an almost impossible restriction to place on me for playing this game. I cannot see going into Dark Keep with only my ONE sorcerer (the way my party is set up now). Any help on how to work around these restrictions (to make the game more than just an excercise in keeping 20 different characters advancing in experience) would be appreciated. Scott Sutherland sutherla@qtp.ufl.edu