Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!psuvax1!psuvm!jkt100 From: JKT100@psuvm.psu.edu (JKT) Newsgroups: comp.sys.amiga.games Subject: Games not seen on Amiga Message-ID: <90229.223453JKT100@psuvm.psu.edu> Date: 18 Aug 90 02:34:53 GMT Organization: Penn State University Lines: 37 There was one arcade game, way back in the early 80's I was totally addicted to and pumped quarter after quarter into.... Went by the name of "Tempest." Anyone remember it? It was a 3-D vector-graphics oriented game with 50 or so boards. You controlled your shooter which you could move around your end of the board with a knob that rotated all 360 degrees with no stop (some boards were circular so you could go around and around as you wished.) You shot at little swirls and tankers and flippers that came towards your shooter from the other end of the 3-D board, and when you shot them all you rocketed down the board (avoiding hte "spikes") into space, and then landed on the next board. Loved that game. Anyone know why we haven't seen it on Amiga (or any other home computer)? I can see that it took too much CPU for a C-64 or Apple II, but Amiga could do it. I also thought maybe the special knob would make it difficult to implement, but I see two solutions: 1) Make it keyboard controlled. Not a nice thought for you mouse- jockeys, but it should work fine to use the left and right cursors for clockwise and counter-clockwise movement of the shooter. 2) Include a special controller with the software. This could also serve as the copy-protection; pirates couldn't play the game without the special controller. It wouldn't have to be a complex device, so the product price wouldn't be increased much. Thoughts? Kurt -- ----------------------------------------------------------------------- || Kurt Tappe (215) 363-9485 || Amigas, Macs, IBM's, C-64's, NeXTs, || || 184 W. Valley Hill Rd. || Apple ]['s.... I use 'em all. || || Malvern, PA 19355-2214 || (and in that order too! ;-) || || jkt100@psuvm.psu.edu --------------------------------------|| || jkt100@psuvm.bitnet jkt100%psuvm.bitnet@psuvax1 QLink: KurtTappe || -----------------------------------------------------------------------