Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!ccu.umanitoba.ca!shad04 From: shad04@ccu.umanitoba.ca (Dan Fandrich) Newsgroups: comp.sys.cbm Subject: Re: Running Pet/CBM Programs on a C64 Message-ID: <1990Aug18.003823.26660@ccu.umanitoba.ca> Date: 18 Aug 90 00:38:23 GMT References: <1990Aug12.203324.13338@ariel.unm.edu> Organization: University of Manitoba, Winnipeg, Canada Lines: 21 In article <1990Aug12.203324.13338@ariel.unm.edu> jharper@nunki.unm.edu (JT) writes: >I'm totally confused now. I've been trying to get a program originally >written for a 16K or 32K Commodore Pet/CBM to run on a C64. The program >is written in Commodore BASIC and I've been able to successfully load >and list it on a C64. The only problem is that the program contains >some POKE's which locks up a C64. The POKE's are video and sound >routines. The video routines are supposed to display Commodore ASCII >characters on various places of the screen. How can I get this program >to work on a C64? The easiest way would be to run the Pet Emulator program which was available from Commodore (I think) a few years back. Not only did it change the video map so that video pokes would work, but it converted sound pokes as well. Also built in was a DOS wedge. As I recall, even Space Invaders for the Pet worked, with full sound. >>> Dan -- CDNnet: shad04@ccu.umanitoba.ca Compu$erve: 72365,306 FidoNet: Dan Fandrich at 1:153/511.1