Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!tut.cis.ohio-state.edu!uccba!mead!johnt From: johnt@mead.UUCP (John Townsend) Newsgroups: comp.sys.handhelds Subject: Re: Tetris Keywords: Tetris Message-ID: <1143@meaddata.mead.UUCP> Date: 13 Aug 90 18:19:38 GMT References: <0093AE41.AB3A5320@lne.kth.se> Sender: usenet@mead.UUCP Reply-To: johnt@mead.UUCP (John Townsend) Distribution: usa Organization: Mead Data Central, Dayton OH Lines: 14 In article <0093AE41.AB3A5320@lne.kth.se>, lennartb@lne.kth.se (Lennart Boerjeson @ KTH/LNE, The Royal Inst. of Tech.) writes: |> |> Flaws: I have no idea of how the original Tetris awards points. If someone |> has, please mail me. |> Tetris awards points based upon the amount of time you take to get the object into position. In other words, the sooner you drop the object, the more points you make. Great game, but have you seen "Hextris" yet ... with hexagons instead of squares? Still has four per object, but there are are about ten different shapes instead of six, and it's a lot harder to find places for them ... but lots of fun too.