Xref: utzoo comp.sys.mac.games:1058 rec.games.board:5417 Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!mit-eddie!apollo!carlton From: carlton@apollo.HP.COM (Carlton B. Hommel) Newsgroups: comp.sys.mac.games,rec.games.board Subject: Re: What would you like in a port from a boardgame? Message-ID: <4c2f90e6.20b6d@apollo.HP.COM> Date: 14 Aug 90 02:39:00 GMT References: <106478@tiger.oxy.edu> Sender: root@apollo.HP.COM Reply-To: carlton@apollo.hp.com Organization: Apollo Computer, Chelmsford, MA Lines: 68 hammersslammers1@oxy.edu (David J. Harr) writes: >I am considering doing a port to the Macintosh of a tactical simulation >board game. What features would YOU like to see the computer handle for you >in a game that was adapted from a board game? What do I want in a tactical simulation board game? First, comments on the simulation: o First, I want to win. But, I don't want a cakewalk. There should be a range of settings, from blow-em-away, to nigh-impossible, to you-lose. Make the computer opponent smarter, not faster. This isn't an arcade game. o I want to know what the rules are. Sure, go ahead and make a continuous CRT, instead of the more standard 1-1 2-1 3-1 columns. Have the computer calculate morale, supply, and elan on the fly. But, I want to know the algorithms its using. o I want a wide selection of starting unit types, with an option to create my own. o I want to be able to make my own senarios. (So I can see how my newly created unit types hold up against the standards...) o They human will be observing the computer's tactics, for use in later games. Clearly document any tactics the computer will use, but the player can't. Describe what extra advantages the computer gets at the harder skill levels. In conclusion, I would ask that you not make a "puzzle" game. don't make me guess what the rules are. Second, comments on the user interface: o I want the counter to indicate the type of unit. This was my major complaint with the Ancient Art of War. Although you could differentiate your units with different formations, they all looked the same in the senario map. o Yes, the Mac is a mouse machine. But I want complete keyboard functionality. All frequently-used menu options should have keyboard equivalents. Individual units should be selectable by cycling through with the TAB or some other key. o Let me make graphic decisions, like whether I have a hex grid, or want units to flash when killed. o If you must copy protect, use a manual lookup. KeyDisks break. Make the lookup interesting. Be prepared to have it broken by someone with a disassembler, and the patch publicised. o Don't use graphics that have no effect on game play. If there is no terrain or combat difference between a river and a canal, have them look the same. o Allow easy saving and restoring. o Consider using standard Mac PICT and " snd" resources, to allow customization. o Let me scale the map from individual units, to grand overview. o Two-player would be nice, but not necessary. I'd be able to make more comments, but I'd need more information about what you're looking for. Carl Hommel carlton@apollo.hp.com