Xref: utzoo rec.games.hack:9327 comp.windows.ms:4342 Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!mcdchg!chinet!patrickd From: patrickd@chinet.chi.il.us (Patrick Deupree) Newsgroups: rec.games.hack,comp.windows.ms Subject: Re: nethack and mswindows Message-ID: <1990Aug17.221709.20330@chinet.chi.il.us> Date: 17 Aug 90 22:17:09 GMT References: <8433@ccncsu.ColoState.EDU> <1990Aug13.152015.1105@chinet.chi.il.us> <14@ncuug.UUCP> Organization: The Whitewater Group, Evanston, IL Lines: 26 In article <14@ncuug.UUCP> seanr@ncuug.UUCP (Sean Reifschneider) writes: >You would have to redesign the code completely for MS Windows. The way that >you write programs is completely opposite of most systems (because Windows >has to call your program when you get a message, and you have to return >from that function when you're done, otherwise, windows won't multitask). >Try picking up a book on MS Windows, and check out how you have to do the >work. Actually, I won't have to redesign the code completely. I was hoping that my theory was correct and I wasn't disappointed. See, Hack is designed for use in different computers. This being the case, the I/O seems to have been modularized (e.g. separated) from the rest of the program. Basically I'll only have to change the way this I/O works. The other good thing is that it seems this works for a MAC so it is definatly modularized to the point where I/O is separate. I've got most all of the code downloaded so I should have a chance to work on this over the weekend. Oh, and I've been programming Windows and supporting it for about a year and a half now. While this doesn't make me an expert, I am still well aware of the tricks of the trade and have read a few books on this. -- "Organized fandom is composed of a bunch of nitpickers with a thing for trivial pursuit." -Harlan Ellison Patrick Deupree -> patrickd@chinet.chi.il.us