Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!simon@cuisun.unige.ch From: simon@cuisun.unige.ch Newsgroups: sci.virtual-worlds Subject: world modelling Message-ID: <3084@cuisun.unige.ch> Date: 12 Aug 90 16:21:00 GMT Sender: hlab@milton.u.washington.edu Lines: 50 Approved: hitl@hardy.u.washington.edu Thanks to everyone who responded to my request about modelling virtual realities. Here's a summary of the initial replies I received. (Sorry for not posting earlier but I've just returned from vacation). Simon Gibbs (simon@cui.unige.ch) University of Geneva ============================================================================ > From: jgsmith@bcm.tmc.edu Sorry for the vagueness of this response, but (don't you love messages that start out with disclaimers) I really think that an important part of the interface to virtual worlds is going to grow out of object oriented hypermedia, especially HyperCard. In a recent post somewhere (I forgot where) I thought I heard someone mention a software product that would tranlsate hypercard stacks to a similarly formatted program that works under windows (I think it uses "books" instead of "cards"). The interesting thing was that this translation occured through some intermediary (standard?) language for describing object oriented environments. If there really is such a standard object oriented environment language, I think virtual world interfaces will use it. Sorry I don't have more info. I'm gluing my eyes to the nets waiting to hear more about it. If you get any interesting news I would hope you pass it on to the net. ============================================================================ > From: wex@pws.bull.com >> I was wondering if someone could send me pointers to work on modelling >> and the internal representation of virtual worlds. As much as I hate to keep tooting my own horn, I have been working on this. I will have a chapter in the forthcoming book, or you can see the abstracts. Tim McFadden of Altos also had some interesting things to say based on an Actors model. --Alan Wexelblat Bull Worldwide Information Systems internet: wex@pws.bull.com phone: (508) 294-7485 (new #) Usenet: spdcc.com!know!wex ============================================================================ > From: Stan Shebs I've designed and implemented a language for building virtual worlds to be used for multi-player games. Unfortunately, in the push to be more general, and despite some effort, I ended up reinventing a strongly-typed Scheme with a set of predefined object types (objects, spaces, etc). I don't believe a procedural language is entirely appropriate for this type of model building, so am in the process of re-evaluation of the task, will maybe do a purely declarative language (such as a constraint logic language). stan shebs shebs@apple.com