Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!jellinghaus-robert@CS.YALE.EDU From: jellinghaus-robert@CS.YALE.EDU (Rob Jellinghaus) Newsgroups: sci.virtual-worlds Subject: Reading text in virtual reality? Message-ID: <25797@cs.yale.edu> Date: 13 Aug 90 02:26:51 GMT Sender: hlab@milton.u.washington.edu Lines: 31 Approved: hitl@hardy.u.washington.edu The "office of the future" concept in virtual reality has been widely discussed--put on your goggles and bang you're in the office. But one problem is going to have to be solved, and solved well, before the virtual office exists: the technology will have to support virtual documents that you can _read_. Consider the problems in rendering a screen, or a page, of text. Not only must the "eyephone" screens possess high enough resolution to let people read virtual documents comfortably, for hours, but one must be able to pick up virtual screens, move around them, etc., which means text rendering must be very fast and very accurate. Has anyone done any work on smooth, realistic rotation of text? Almost all the 3D graphics stuff I've ever seen specializes in blitting lots of polygons with good shading effects, which doesn't seem very applicable to the special problems text presents. Also, has anyone noticed the parallels between the discussions we've been having here about virtual space and navigation therein, and the work that's been done on hypertext information spaces? In both contexts there is a lot of stuff in the world, and you need to be able to know where you are and where you want to be. Maybe the two fields will inter- breed at some proximate date. -- Rob Jellinghaus | "Next time you see a lie being spread or a jellinghaus-robert@CS.Yale.EDU | bad decision being made out of sheer ignor- ROBERTJ@{yalecs,yalevm}.BITNET | ance, pause, and think of hypertext." {everyone}!decvax!yale!robertj | -- K. Eric Drexler, _Engines of Creation_