Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!wuarchive!zaphod.mps.ohio-state.edu!sdd.hp.com!ucsd!ogicse!milton!brucec%phoebus.phoebus.labs.tek.com@RELAY.CS.NET From: brucec%phoebus.phoebus.labs.tek.com@RELAY.CS.NET (Bruce Cohen;;50-662;LP=A;) Newsgroups: sci.virtual-worlds Subject: Re: Reading text in virtual reality? Message-ID: Date: 16 Aug 90 19:08:16 GMT References: <25797@cs.yale.edu> Sender: hlab@milton.u.washington.edu Organization: Tektronix Inc. Lines: 57 Approved: hitl@hardy.u.washington.edu In-Reply-To: jellinghaus-robert@CS.YALE.EDU's message of 13 Aug 90 02:26:51 GMT In article <25797@cs.yale.edu> jellinghaus-robert@CS.YALE.EDU (Rob Jellinghaus) writes: > ... > > Has anyone done any work on smooth, realistic rotation of text? Almost > all the 3D graphics stuff I've ever seen specializes in blitting > lots of polygons with good shading effects, which doesn't seem very > applicable to the special problems text presents. > Yes, a lot of work has been done. This is essentially an anti-aliasing problem, with image-processing sorts of solutions. See, for instance: @Article{, author = "Crow, Frank C.", title = "The Use of Grayscale for Improved Raster Display of Vectors and Characters", journal = "Siggraph Proceedings", year = "1978", } % The copy of the article I have doesn't have any publishing information. @Article{, author = "Wieman, Carl F. R.", title = "Continuous Anti-Aliased Rotation and Zoom of Raster Images", journal = "Siggraph Proceedings", year = "1980", } @Article{, author = "Warnock, John E.", title = "THe Display of Characters Using Gray Level Sample Arrays", journal = "Xerox Technical Report CSL-80-6", year = "1980", } There are some more recent papers, but I haven't gotten them out of the boxes since the last move. I seem to remember one by Maureen Stone of Xerox PARC three or four years ago. > Also, has anyone noticed the parallels between the discussions we've > been having here about virtual space and navigation therein, and the > work that's been done on hypertext information spaces? In both contexts > there is a lot of stuff in the world, and you need to be able to know > where you are and where you want to be. Maybe the two fields will inter- > breed at some proximate date. > Yes, I noticed it because I recently spent a year building a hypertext system for software documentation, adn I had to spend quite a bit of time both researching the literature and thinking about navigation. The two problems are really one; IMHO hypermedia will become VR as the number and complexity of the input and output modalites increase. --------------------------------------------------------------------------- NOTE: USE THIS ADDRESS TO REPLY, REPLY-TO IN HEADER MAY BE BROKEN! Bruce Cohen, Computer Research Lab email: brucec@tekcrl.labs.tek.com Tektronix Laboratories, Tektronix, Inc. phone: (503)627-5241 M/S 50-662, P.O. Box 500, Beaverton, OR 97077