Newsgroups: comp.graphics Path: utzoo!utgpu!watserv1!watcgl!imax!dave From: dave@imax.com (Dave Martindale) Subject: Re: computer animated 'toons Message-ID: <1990Aug23.192633.9673@imax.com> Organization: Imax Systems Corporation, Oakville Canada References: <24107@uflorida.cis.ufl.EDU> <19149@ttidca.TTI.COM> <1990Aug22.212806.10856@tc.fluke.COM> Date: Thu, 23 Aug 90 19:26:33 GMT In article <1990Aug22.212806.10856@tc.fluke.COM> mce@tc.fluke.COM (Brian McElhinney) writes: > >Is the present state of the art up to it? Perhaps. Are the "top talent in >the computer animation field" interested? Doubtful. Who would want to be >associated with Desktop Cartooning? Cartoonists? Seriously, if you provide tools that allow traditional cartoon-type animators to produce films faster, more easily, and more cheaply than traditional techniques, they will use them. Right now, the capital cost of computer equipment, scanners, and film recorders is still rather high compared with the cost of a pencil and paintbrush, and that's the biggest hindrance. The 3D-object realistic-rendered animation of Tin Toy and its ancestors is not the only style of animation, you know. Maybe you need "top computer animators" to produce that style, but there are many other styles and many other talents in animation. And "computer animation" has room for quite a few different styles and techniques.