Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!iuvax!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!m.cs.uiuc.edu!sunb3!mcooper From: mcooper@sunb3.cs.uiuc.edu Newsgroups: comp.graphics Subject: one plane lighting.. Message-ID: <23900011@sunb3> Date: 24 Aug 90 19:29:00 GMT Lines: 29 Nf-ID: #N:sunb3:23900011:000:1008 Nf-From: sunb3.cs.uiuc.edu!mcooper Aug 24 14:29:00 1990 An interesting problems here. One I've never encountered before. Using an SGI PI, I was adding lighting to some code. What appears to be happening is that the machine itself is ignoring (or setting to zero) any Z component of any light. Which is to say, if I specify a light as front[] = {POSITION, 1.0, 0.0, 1.0, 0.0, LMNULL}; the machine treats it as: front[] = {POSITION, 1.0, 0.0, 0.0, 0.0, LMNULL}; You can see how this might get irrtating. It IGNORES the default light! Any light I put at any location outside the Z plain gets projected back to it! Any suggestions? +-------------------------------------+----------------------------------------+ | "When the going gets weird, | | | the weird turn pro." | Marc Cooper mcooper@cs.uiuc.edu | | | University of Illinois, C-U | | -Hunter S. Thompson | | +-------------------------------------+----------------------------------------+