Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!ucsd!sdd.hp.com!uakari.primate.wisc.edu!aplcen!uunet!mcsun!ukc!slxsys!dircon!uad1077 From: uad1077@dircon.uucp Newsgroups: comp.graphics Subject: Re: computer animated 'toons Message-ID: <1990Aug25.161903.28600@dircon.uucp> Date: 25 Aug 90 16:19:03 GMT References: <1990Aug22.212806.10856@tc.fluke.COM> <1990Aug23.192633.9673@imax.com> <1299@cs.nps.navy.mil> Organization: The Direct Connection, UK Lines: 30 >In article <1990Aug22.212806.10856@tc.fluke.COM> mce@tc.fluke.COM (Brian McElhi nney) writes: >> ... Who would want to be >>associated with Desktop Cartooning? I've always felt that Desktop Animation, or Desktop Cartooning if you prefer, will turn out to be business presentations that are as finished as, say, the weather, or a popular science program etc., are today. That's the only way you'll get a) the quality software companies interested in animation (ask a Wavefront sales manager and he'll gleefully show you a graph of bugs vs. time - only the last time I saw it it went the wrong way:-() and b) a sufficient volume to get costs down. THe danger in comparing desktop animation to desktop publishing is that is it a lot easier to produce awful looking animation than awful looking typesetting (adn look how easy *that* is). Programs with safeguards in to protect amateur animators from themselves will be the *real* challenge. No wonder Pixar is restricting themselves to selling a renderer. -- Ian D. Kemmish Tel. +44 767 601 361 18 Durham Close uad1077@dircon.UUCP Biggleswade ukc!dircon!uad1077 Beds SG18 8HZ United Kingd uad1077%dircon@ukc.ac.uk