Xref: utzoo comp.lang.c++:9103 gnu.g++:1060 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!edcastle!ecsv38 From: ecsv38@castle.ed.ac.uk (S Manoharan) Newsgroups: comp.lang.c++,gnu.g++ Subject: Re: discrete-event simulation in C++ Message-ID: <5845@castle.ed.ac.uk> Date: 21 Aug 90 12:39:43 GMT References: <2533@ryn.esg.dec.com> Organization: Dept of Computer Science, University of Edinburgh Lines: 20 In article <2533@ryn.esg.dec.com> zavgren@hpsrad.enet.dec.com (John Zavgren) writes: >I am about to write a discrete-event simulation of a communications >network. The object-oriented paradigm looks like it should save a lot >of programming time, but I have never programmed in an object-oriented >language, let alone C++. Can anyone furnish me with a few well-written >well-commented C++ programs that I can use to get started with this project? I have this library of C++ classes for constructing event-based (event-driven) simulations. If you need it, give me a loud shout. But, could someone tell me how event-based simulations compare with process-based simulations with respect to: 1. Ease of development 2. Code updatability and maintainability 3. Code size 4. ..... Are event-based simulations stuffs of stone-age? Manoharan.