Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!cimshop!davidm From: cimshop!davidm@uunet.UU.NET (David S. Masterson) Newsgroups: comp.lang.c++ Subject: Re: discrete-event simulation in C++ Message-ID: Date: 23 Aug 90 17:41:45 GMT References: <60862@lanl.gov> Sender: davidm@cimshop.UUCP Distribution: comp Organization: Consilium Inc., Mountain View, California. Lines: 18 In-reply-to: jwa@lanl.gov's message of 22 Aug 90 21:27:52 GMT In article <60862@lanl.gov> jwa@lanl.gov (Wayne Anderson) writes: Process oriented simulation seems to me to provide a somewhat more natural way of writing simulations. However, there also seems to be an efficiency trade off (as compared to discrete-event simulation). Could someone please explain (briefly) what process oriented simulation is and contrast it to event oriented simulation? Something tells me I'll probably get it as soon as someone starts explaining it, but, right now, its meaning escapes me. Thanks -- ==================================================================== David Masterson Consilium, Inc. uunet!cimshop!davidm Mtn. View, CA 94043 ==================================================================== "If someone thinks they know what I said, then I didn't say it!"