Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!decwrl!apple!shebs From: shebs@Apple.COM (Stan Shebs) Newsgroups: comp.sources.games.bugs Subject: Re: Does Stanley Shebs exist? (was Re: xconq docs) Message-ID: <9835@goofy.Apple.COM> Date: 20 Aug 90 17:57:43 GMT References: <1990Aug14.202517.12939@viewlogic.com> <7575@ucdavis.ucdavis.edu> <15341@reed.UUCP> Organization: Apple Computer Inc., Cupertino, CA Lines: 27 (Geez, I go on my honeymoon for two weeks and come back to doubts about my existence!) Hi everybody, this is the authentic Stan Shebs, who is (mostly) responsible for xconq versions up to 5.1, which was released July 88. I don't know very much about 5.3, not even who did it (somebody at DEC?). It seems like there were a number of gratuitous changes (personally, I think changing file formats without providing a conversion program deserves bamboo slivers under the fingernails). 5.2 never happened - basically I got my PhD from Utah one week after 5.1 came out, went to work for Apple, and haven't spent much time on xconq since. I was working on a truly distributed xconq, and it sort of worked, but the bugs were very deep and very serious, and prompted me to work on an entirely new game architecture that's better suited for distributed games. Eventually I should be able to use it to build a new game that plays like xconq, although probably sharing very little code with the existing program. (Sorry, but it's not yet to a point where I can discuss it in any greater detail.) So, the situation is that I'm out of the picture, and somebody else needs to step in, take charge, and release a version of xconq (5.4 presumably) that fixes all the bugs and incorporates the improvements that have come along in the past two years. So far I've had lots of volunteers, but no one has yet followed through and actually produced a new release of xconq. :-( stan shebs Apple ATG System Software shebs@apple.com