Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uunet!munnari.oz.au!metro!cluster!jaa From: jaa@cluster.cs.su.oz (James Ashton) Newsgroups: comp.sources.games.bugs Subject: Re: Does Stanley Shebs exist? (was Re: xconq docs) Message-ID: <1158@cluster.cs.su.oz> Date: 23 Aug 90 01:03:25 GMT References: <1990Aug14.202517.12939@viewlogic.com> <7575@ucdavis.ucdavis.edu> <15341@reed.UUCP> <9835@goofy.Apple.COM> <15356@reed.UUCP> Reply-To: jaa@cluster.cs.su.oz (James Ashton) Organization: Basser Dept of Computer Science, University of Sydney, Australia Lines: 40 In article <15356@reed.UUCP> minar@reed.bitnet (Nelson Minar) writes: >Good to hear you are alive, Stanley. > >I, too, am interested in making sure that xconq is properly moderated, and NOT >by the person who 'released' xconq version 5.3. The simultaneous movement is >good, but other things are messy. I do recommend that we use xconq 5.3 for a >starting off point. I would offer to moderate xconq myself, but I am going to >be a very busy college student this fall, and I know almost nothing about X >programming (yet). I would be happy hacking on the sources, though. I'm not sure we need hacking by someone unfamiliar with X and who is likely to be busy and later to move on anyway. [... bug and wish list deleted ...] I'm about to list some further bugs we've found but with regard to the wish list, surely we sould remove the bugs from the existing version before we try to add new features with their own bugs. You'll notice that many of the 5.3 bugs are due to the new features added since 5.1 When we've an apparently bug free version for people to use, then we can start on souped up versions. Sometimes when a unit enters a base with low supplies it seems to be forgotten. We've had this happen to bombers, transports. Survey mode shows the unit to exist but it never gets any moves. Units in bases still manage to achieve negative supplies. Restorations still cause core dumps often. In multiplayer games there are problems when most of the players have finished and are in survey mode. The game never seems to get to asking the still moving players to move their final few units. It looks like it's hung up on one of the survey mode players and wakes up when they use a mouse click to examine a unit. Things are definitely much too slow anyway, we find commonly more for some players than others. You can spend most of your time in move mode waiting for the machine to think of a unit for you to move. James Ashton.