Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!umich!samsung!uunet!amgraf!heitis1!news From: news@heitis1.uucp (News Administrator) Newsgroups: comp.sources.games.bugs Subject: Galactic Bloodshed Keywords: ship Message-ID: <1990Aug24.221417.10404@heitis1.uucp> Date: 24 Aug 90 22:14:17 GMT Organization: Harmon Electronics, Inc Lines: 22 Has anyone tried to modify the source for GB3 to work on a SYS5r3.2? I have done it, but there are many "bugs" that I haven't been able to explain yet. 1) Occasionally the system dies in one of the reports from rst(). The rd[0] usually contains something that resembles a path where the system pointer should be. 2) I have had lots of floating point exceptions. I keep fixing them and another pops up. These mostly hit in reports or maps/orbits. 3) I don't seem to get all the characters from the socket properly, quite often (almost always), the response prints over the command. I have started putting: notify(Playernum, "\n"); when I see one do it. This seems to work, but I would guess is not correct. Have any patches been sent out on the net. All I have is the "virgin" source from comp.sources.games. brian