Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!dino!fs-1.iastate.edu!du248-09.cc.iastate.edu!skank From: skank@du248-09.cc.iastate.edu (Skank George L) Newsgroups: comp.sys.amiga.games Subject: Re: Games not seen on Amiga Message-ID: <1990Aug20.060639.24165@fs-1.iastate.edu> Date: 20 Aug 90 06:06:39 GMT References: <90229.223453JKT100@psuvm.psu.edu> Sender: usenet@fs-1.iastate.edu (USENET News System) Reply-To: skank@iastate.edu (Skank George L) Distribution: comp.sys.amiga.games Organization: Iowa State University Lines: 29 In article <90229.223453JKT100@psuvm.psu.edu> JKT100@psuvm.psu.edu (JKT) writes: >There was one arcade game, way back in the early 80's I was totally >addicted to and pumped quarter after quarter into.... Went by the >name of "Tempest." Anyone remember it? It was a 3-D vector-graphics >oriented game with 50 or so boards. You controlled your shooter which >you could move around your end of the board with a knob that rotated 360 >degrees. > >Loved that game. Anyone know why we haven't seen it on Amiga? Here here!! Tempest was a great game, just a few days ago I was wondering the same thing myself. >knob would make it difficult to implement, but I see two solutions: >1) Make it keyboard controlled. Not a nice thought... That's for sure... >2) Include a special controller with the software. This could also >serve as the copy-protection. A DONGEL?!! DEATH TO DONGELS!!! What's wrong with just using the mouse or a paddel? So, what's the story? Is there a version of Tempest for the Amiga? George L. Skank Rebel Without a Clue