Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!ucsd!pacbell.com!pacbell!att!mcdchg!ddsw1!corpane!sparks From: sparks@corpane.UUCP (John Sparks) Newsgroups: comp.sys.amiga.games Subject: Re: Games not seen on Amiga Message-ID: <2729@corpane.UUCP> Date: 20 Aug 90 20:16:23 GMT References: <90229.223453JKT100@psuvm.psu.edu| Organization: Corpane Industries Inc., Louisville, KY Lines: 24 JKT100@psuvm.psu.edu (JKT) writes: |There was one arcade game, way back in the early 80's I was totally |addicted to and pumped quarter after quarter into.... Went by the |name of "Tempest." Anyone remember it? It was a 3-D vector-graphics |Loved that game. Anyone know why we haven't seen it on Amiga (or any |other home computer)? I can see that it took too much CPU for a C-64 |or Apple II, but Amiga could do it. I also thought maybe the special |knob would make it difficult to implement, but I see two solutions: Gee I had a similar game called Live Wire for my old Atari 800XL computer. It was pretty nice and you could use the joystick or a paddle to move your man around the perimeter and the fire button to shoot. Live Wire was an almost total ripoff, er, clone of Tempest. The only real difference was that the play fields were the letters L I V E W I R E. It was even PD, I typed it in (assembly) from a magazine (WHEW!!) -- John Sparks |D.I.S.K. Public Access Unix System| Multi-User Games, Email sparks@corpane.UUCP |PH: (502) 968-DISK 24Hrs/2400BPS | Usenet, Chatting, =-=-=-=-=-=-=-=-=-=-|7 line Multi-User system. | Downloads & more. A door is what a dog is perpetually on the wrong side of----Ogden Nash