Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!umich!samsung!zaphod.mps.ohio-state.edu!swrinde!ucsd!ucbvax!pasteur!glacier.berkeley.edu!ssheng From: ssheng@glacier.berkeley.edu (Sam Sheng) Newsgroups: comp.sys.amiga.games Subject: Re: Warhead Summary: spoilers.... Keywords: warhead Message-ID: <27172@pasteur.Berkeley.EDU> Date: 23 Aug 90 02:23:02 GMT References: <1990Aug22.074819.20253@dircon.uucp> Sender: news@pasteur.Berkeley.EDU Reply-To: ssheng@zion.berkeley.edu.UUCP (Sam Sheng) Organization: U.C. Berkeley -- ERL Lines: 26 For everybody who has asked for spoilers about this: How to get past the berserker in Warhead: Well, the wrong thing to do is try to suicide your ship into it, a la Captain Kirk in "The Doomsday Machine". Instead, ever consider WHY they just gave you proximity mines? =) You need to hit it with 4 proximity mines. That's not the easiest thing to do, since they need to be really close to the berserker to go off. Try launching them when you are around 600m or so away from it. After that, it's not interested in the Earth. It's interested in YOU. I'm sure that you can think of SOMEPLACE that you can lure the thing to..... =) Actually, I was REALLY disappointed with how the game turns out. With the exception of this berserker, the game gets monotonous (this was the only real plot twist to it). Incredible graphics, though (those navigation tacticals are RAD). Hope this helps! Sam Sheng (ssheng@zion.berkeley.edu)