Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!ncar!midway!msuinfo!frith!paulg From: paulg@frith.uucp (Gregory R Paul) Newsgroups: comp.sys.amiga.games Subject: Re: Reach For The Stars Keywords: whoopee, dooby dooby wop Message-ID: <1990Aug24.211009.5098@msuinfo.cl.msu.edu> Date: 24 Aug 90 21:10:09 GMT References: <4622@uqcspe.cs.uq.oz.au> Sender: news@msuinfo.cl.msu.edu Distribution: comp Organization: Michigan State University, College of Engineering Lines: 29 In article <4622@uqcspe.cs.uq.oz.au> angst@batserver.cs.uq.oz.au writes: >Anybody remeber the classic space strategy game "Reach For The Stars" ? I had >a copy on my C64 (I had a PET 4016 before that!) but there were also versions >for the "others". > >Is there a version for the Amiga ? A similar game (1) ? I can't remember who >made it. > >Angst > > >(1) RFTS is a game played between four people (usually you and three computer > players). You are a space lord/tyrant who wants to build an empire. You > have to keep the population happy on your various plantes, build more > colonies and fight battles with the other Emperors. Excellent game. I have RFTS for my Amiga and have had it for a while now. I wasn't all that impressed with it. It was fun to play with for a little while, but I didn't feel much flavor of competition and there wasn't enough variety in the game to keep my interest long. -- Greg Paul | Electrical/Computer Engineer in search of a job.. paulg@frith.egr.msu.edu | Case Center Consultant | "So why exactly were these borogroves sysop: Sietch Tabr | so mimsy anyways?"