Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!wuarchive!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!jhunix!barrett From: barrett@jhunix.HCF.JHU.EDU (Dan Barrett) Newsgroups: comp.sys.amiga.games Subject: Re: Missing game parts - Are they useful? Message-ID: <6214@jhunix.HCF.JHU.EDU> Date: 25 Aug 90 19:03:33 GMT References: <25180@boulder.Colorado.EDU> Reply-To: barrett@jhunix.UUCP (Dan Barrett) Organization: The Johns Hopkins University - HCF Lines: 31 In article <25180@boulder.Colorado.EDU> judd@tramp.Colorado.EDU (Steve Judd) writes: > >Several games I *purchased* recently seem to be missing the following things: >-Times of Lore: Map. I would say that the Map is extremely useful. Without it, you would be relying a lot on trial and error to find your way around. The map is about 2 feet by 3 feet! >ToL is the first Origin game I've seen that wasn't a direct port (they even >turn the sound filter on and off!). I hope that Origin continues this trend, >and starts writing games for the Amiga instead of porting them. I find the Amiga version of ToL to be extremely frustrating due to poor programming. Namely, the "save" feature is the most miserable I have ever seen in a PC game: o You can save ONLY at an inn. There are maybe 5 on the map. o You can have only ONE saved game stored. o It saves the game to the copy protected master disk. Lose the disk and you lose your game too! If I had known this I would not have bought the game. Dan //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | Dan Barrett, Department of Computer Science Johns Hopkins University | | INTERNET: barrett@cs.jhu.edu | | | COMPUSERVE: >internet:barrett@cs.jhu.edu | UUCP: barrett@jhunix.UUCP | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////