Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!decwrl!ucbvax!pasteur!khayam.berkeley.edu!changed From: changed@khayam.berkeley.edu (Chang... Ed Chang.) Newsgroups: comp.sys.amiga.games Subject: Re: Warhead Message-ID: <27215@pasteur.Berkeley.EDU> Date: 26 Aug 90 00:09:21 GMT References: <1990Aug22.074819.20253@dircon.uucp> <27171@pasteur.Berkeley.EDU> <1990Aug24.074817.14375@dircon.uucp> Sender: news@pasteur.Berkeley.EDU Reply-To: changed@khayam.berkeley.edu.UUCP (Chang... Ed Chang.) Organization: U.C. Berkeley -- ERL Lines: 23 In article <1990Aug24.074817.14375@dircon.uucp> uad1020@dircon.uucp writes: >Now this is interesting because from other feedback I have been getting >there seems to be a number of different options ... > 1 Hit him stacks and then dodge until solbase tells > you to come back. > 2 Just run until solbase tells you to come back I think that those methods will just prolong your agony, as Solbase sends you out again and again, as the Berserker gets closer and closer to Earth (eventually reaching the Earth, and blowing it up) > 3 Hit him until he tells you to push off This is the correct method. I believe you have to hit it with all 4 proximity mines to get a response from it. Solbase will then tell you to come back, but from then on, the Berserker will follow you wherever you go. Eventually Solbase will leave it up to you to shake him off your tail. Then it's time to illustrate to the Berserker why it may be better to have a higher thrust/mass ratio... Ed