Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!samsung!uunet!van-bc!rsoft!mindlink!a481 From: a481@mindlink.UUCP (J.D. Frazer) Newsgroups: comp.sys.amiga.games Subject: Re: Dungeon Master (Defeating Lord Chaos) Message-ID: <2932@mindlink.UUCP> Date: 25 Aug 90 01:29:17 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 42 * * SPOILER!! * * The Firestaff has two functions that must be used to trap Lord Chaos. I believe they're called FLUX and FUSE. Every time you cast a FLUX, a yellow magical cage appears in the space in front of you. Chaos really hates staying in these, so he'll move out of one if he can. FUSE is what you have to do to trap Chaos in a FLUX. Problem is, he'll back out of a FLUX everytime you FUSE him. Real pain in the butt. There are two methods I can think of to trap him. Cast a whole pile of FLUXes, maybe 3 deep by 3 wide with Chaos in the middle. You can step into a FLUX with no problem. FUSE the FLUX that Chaos is in and he's trapped....game over. This is how I did it. Seems that a plethora of FLUXes right next to each other will result in the FUSE spell fusing the whole lot of 'em. I may be wrong. The only other method is to trap him into one of those little corners on the 14th level that have only one way out. I haven't done this, and it appears very difficult to do. Just go crazy with the FLUX spell. Your firestaff seems to have infinite energy so cast like crazy, even at random. Remember that the FLUXes have a life of about twenty (?) seconds. Good Luck. <-><-><-><-><-><-><-><-><+><-><-><-><-><-><-><-><-><-><-><-><-><-><-> < | > < J.D. Frazer | "How can the same shit happen to the > < a481@mindlink.UUCP | guy TWICE?!" - Officer John McLain > < Vancouver, B.C. | in a bad situation; DIE HARD II > < CANADA | > <-><-><-><-><-><-><-><-><+><-><-><-><-><-><-><-><-><-><-><-><-><-><->