Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!lavaca.uh.edu!uhnix1!sugar!peter From: peter@sugar.hackercorp.com (Peter da Silva) Newsgroups: comp.sys.amiga.tech Subject: Re: Memory Protection! Message-ID: <6424@sugar.hackercorp.com> Date: 23 Aug 90 00:03:52 GMT References: <1145.26bd4989@waikato.ac.nz> <1410050@hpcvca.CV.HP.COM> <6423@sugar.hackercorp.com> Reply-To: peter@sugar.hackercorp.com (Peter da Silva) Organization: Sugar Land Unix - Houston Lines: 10 One more comment on the overhead of malloc and free. "Tracers" uses malloc and free internally, and still runs fast enough that it's unplayable at 21 volts on a standard A1000. Any time you're using malloc the free will be lost in the noise. If speed is that important you should probably be using a more efficient memory management mechanism than malloc anyway, like a set of fixed size buffer pools or something. -- Peter da Silva. `-_-' .