Xref: utzoo comp.sys.mac.games:1118 rec.games.board:5611 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!uokmax!munnari.oz.au!bunyip!lance!surf!paul From: paul@surf.sics.bu.oz (Paul Davis) Newsgroups: comp.sys.mac.games,rec.games.board Subject: Re: What would you like in a port from a boardgame? Summary: A lot... Message-ID: <1283@surf.sics.bu.oz> Date: 23 Aug 90 23:28:43 GMT References: <106478@tiger.oxy.edu> <4c2f90e6.20b6d@apollo.HP.COM> <1990Aug14.133704.4472@ccu.umanitoba.ca> Reply-To: paul@surf.sics.bu.oz (Paul Davis) Followup-To: comp.sys.mac.games Organization: School of Info. & Computing Science, Bond University, Australia. Lines: 36 The ultimate board game? I want the ability to design and program pieces. Design should take into account physical tradeoffs and resource constraints but allow for some flexibility. Programming could start with just a Move x,y type command and some condition checking and looping. They would need to be able to send messages ie. 'Encountered enemy' to the command point as well. I would like more strategy games to be real-time or a semblance thereof. That would give an advantage to the player able to quickly create and modify his piece's programs. I have the idea of developing groups of basic pieces with a set of behavior directives and then running these in essentially hands off mode to see how successful the algorithms are. Something like complicated strategic cellular automata. ?? It would be nice to 'can' algorithms in procedures so that you can quickly substitute one sort of behavior for another, ie. 'attack' and 'retreat'. Definitely two player, definitely two machine. Preferably unlimited players with the ability to enter and leave a running game. I've thought of unlimited territory, with a fractal algorithm generating it as players move around, then storing it for others to happen across. I'm not sure when to say 'That is all' but this could and should be done by wrapping rather than hard borders. I often wish Strategic Conquest wrapped at the sides and corners. That is all for now. paul@surf.sics.bu.oz.au send messages ie. 'Encountered enemy' to the command point as well. -- Paul Davis Internet/AUSNET: paul@surf.sics.bu.oz.au School of Business Mail to: P.O. Box 65 Bond University Bond University phone: (075) 952 291 QLD 4229 Australia