Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!wuarchive!uunet!bu.edu!dartvax!eleazar.dartmouth.edu!thomas From: thomas@eleazar.dartmouth.edu (Thomas Summerall) Newsgroups: comp.sys.mac.programmer Subject: Resources/Algorithms for game programming Message-ID: <23857@dartvax.Dartmouth.EDU> Date: 23 Aug 90 20:30:12 GMT Sender: news@dartvax.Dartmouth.EDU Organization: Dartmouth College, Hanover, NH Lines: 18 Originator: thomas@eleazar.dartmouth.edu Hi, I want to write a game in Think C for the mac. I don't want to spend weeks coming up with algorithms that are already established, I'd rather spend the time designing the game. Are there source code examples or algorithm flow- charts for such things as: keeping track of objects in the most efficient way possible, timing the game speed by the system clock rather than the processor speed, keeping the game at a consistent speed as there are a varying number of objects to keep track of, fast page flipping or offscreen drawing routines (I am assuming that the toolbox routines will be too slow,) etc... Is there a magazine, book, ftp site, or anything else that could provide this information? Can I find game source codes anywhere? Anyone out there been through this already? Thanks, Thomas Summerall thomas@eleazar.dartmouth.edu