Xref: utzoo rec.games.hack:9376 comp.windows.ms:4512 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!sdd.hp.com!decwrl!shelby!helens!rascals.stanford.edu!gyugyi From: gyugyi@rascals.stanford.edu (Paul Gyugyi) Newsgroups: rec.games.hack,comp.windows.ms Subject: Re: nethack and mswindows Message-ID: <936@helens.Stanford.EDU> Date: 23 Aug 90 22:36:49 GMT References: <1990Aug8.070110.245@brolga.cc.uq.oz.au> <1990Aug10.142805.7157@chinet.chi.il.us> <150245@felix.UUCP> <1990Aug22.214636.9812@chinet.chi.il.us> Sender: news@helens.Stanford.EDU Reply-To: gyugyi@rascals.stanford.edu (Paul Gyugyi) Organization: Stanford University Lines: 15 Patrick, When you port the game to Windows, please consider keeping the interface seperate from the game, perhaps by putting a DDE link between two programs, one being the use interface and the other being a set of stubs compiled with the source code. That way mere mortals like me :) can make a new front end with fonts and menu selections and note pads and tear off status displays, etc. without having to hack the nethack source code. I don't mind if it slows the game down, I run nethack on super fast risc machines at school, so I'm used to slow jerky response (ah the benifits of multiuser systems). It would also be the most advanced dde demo that I've seen. Paul Gyugyi gyugyi@rascals.stanford.edu