Xref: utzoo rec.games.hack:9387 comp.windows.ms:4557 Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!usc!apple!portal!atari!imagen!glenn From: glenn@imagen.UUCP (Glenn Boozer) Newsgroups: rec.games.hack,comp.windows.ms Subject: Re: nethack and mswindows Message-ID: <15387@imagen.UUCP> Date: 25 Aug 90 01:26:46 GMT References: <1990Aug8.070110.245@brolga.cc.uq.oz.au> <936@helens.Stanford.EDU> Organization: Imagen Corp., Santa Clara CA Lines: 24 In article <936@helens.Stanford.EDU>, gyugyi@rascals.stanford.edu (Paul Gyugyi) writes: > > Patrick, > When you port the game to Windows, please consider keeping the > interface seperate from the game, perhaps by putting a DDE link > between two programs, one being the use interface and the other > being a set of stubs compiled with the source code. That way mere > mortals like me :) can make a new front end with fonts and menu > selections and note pads and tear off status displays, etc. without > having to hack the nethack source code. I don't mind if it slows > the game down, ... This is the rub. DDE is <<>> SLOW!!! It would eat up so much of the CPU that the game would be unplayable. Not just SLOW, but DEAD. Sorry. I too would like to se more REAL DDE programs that we can all learn from. DDE is a CPU hog and a half. G. Boozer (408) 986-9400x508 [All spelling errors made by the computer] QMS/Imagen [PostScript is what we do best] Santa Clara, Ca boozer%mswind@mips.com or glenn@imagen.com or glenn%imagen@sun.com or {decwrl|sun}!imagen!glenn