Xref: utzoo rec.games.hack:9396 comp.windows.ms:4570 Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!pt.cs.cmu.edu!henry!hairston From: hairston@henry.ece.cmu.edu (David Hairston) Newsgroups: rec.games.hack,comp.windows.ms Subject: Re: nethack and mswindows Message-ID: Date: 26 Aug 90 04:21:05 GMT Organization: Gaia II Lines: 37 [patrickd@chinet.chi.il.us (Patrick Deupree) writes:] [] Actually, my thoughts were this. I might create my own font for the game [] (I might have to) that will include cute characters for monsters, people, [] and so on. This being the case it should be easy to change the font if [] one wants to (as long as I don't resource compile it into the program). [] As far as menu selections go, you could use the Resource Toolkit to change [] the wording of the menu selection, but you're going to have to dive into [] the source code if you want to change any functionality. constructive criticism: why not use the ascii representations for the character/monsters? icons/glyphs/picture fonts don't really work (when you think about it soberly). you could (should?), create great architecture characters (i.e. walls, doors, pools, fountains etc.). in the same vein, it's hard to beat the ascii representations for objects (scrolls, potions...) since otherwise you'll have a "cute" weapon symbol that makes sense for a long sword and makes no sense for a boomerang (or 7 darts) and so on. about those menus, try something innovative like defining a minimal set of useful menu commands. putting everything available into menus serves little purpose since no one can reasonably play the game from menus anyway. nethack is really best played with minimal interface distractions ... (oh no, a new thread). one final point: nethack 3.0 has apparently run its course. it will obviously be supported for some time to come but only in the sense of bug fixes (no new features). since windows 3.0 is making an impact in the pc world it would be nice to have a _good_ windows port. take your time and make it a good one! i don't do windows else i'd offer to help ... -dave- hairston@henry.ece.cmu.edu "They say that finding windows in a dungeon is not impossible"