Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!psuvax1!psuvm!f0o From: F0O@psuvm.psu.edu Newsgroups: comp.ai Subject: Re: What actually is AI? Message-ID: <90243.142616F0O@psuvm.psu.edu> Date: 31 Aug 90 18:26:16 GMT References: <90241.112651F0O@psuvm.psu.edu> <1990Aug29.183823.25108@msuinfo.cl.msu.edu> <34175@eerie.acsu.Buffalo.EDU> <6287@jhunix.HCF.JHU.EDU> Organization: Penn State University Lines: 12 In following the threads of my original posting, it seems that there is not one definition of what AI is. However, what my original question was is, what is it that makes one program an AI one, and another one non-AI? Again, I imagine there is not one magical answer to that, but for instance, I'm finishing up a prolog program that plays unbeatable tictactoe. Of course, this is a very simple game, but would it be considered an AI program? If not, how about a checkers or chess program? And it they would be AI programs, what would make them AI, but tictactoe not-AI? [Tim]