Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!zaphod.mps.ohio-state.edu!mips!decwrl!shelby!med!hanauma!rick From: rick@hanauma.stanford.edu (Richard Ottolini) Newsgroups: comp.graphics Subject: Re: Graphics systems used in visualization Message-ID: <2043@med.Stanford.EDU> Date: 4 Sep 90 03:06:03 GMT References: <25593@boulder.Colorado.EDU> Sender: news@med.stanford.edu (USENET News System) Distribution: comp Organization: Stanford University, Department of Geophysics Lines: 18 In article <25593@boulder.Colorado.EDU> grunwald@foobar.colorado.edu writes: >Our department recently got a NSF educational infrastructure grant for >developing a scientific computing & visualization course for >undergraduates. >So far, we've come to the conclusion that the SGL library is The Way >To Go for student developed applications. Likewise, Wavefront is the >current rave for animation. If you want to concentrate on the problem of the best way to convert scientific information into shape-color-motion, consider one of the emerging visualization toolkits such as AVS or SunVision. Then you can spend less time on programming on spin that part off into a separate graphics programming course. One the toolkits could emerge as a standard, but it is too early to say. I suggest PHIGS (or Foley's SPHIGS) to SGI because it is at a higher level of abstraction. Again you spend less time on programming and more on understanding visualization. PHIGS is runs on several different workstations.