Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!altitude!menzies From: menzies@CAM.ORG (Stephen Menzies) Newsgroups: comp.sys.amiga Subject: Re: sa4d doesn't work under 2.0 Message-ID: <1990Sep4.183513.18363@CAM.ORG> Date: 4 Sep 90 18:35:13 GMT References: <04072.AA04072@sosaria.imp.com> Organization: None Lines: 57 wizard@sosaria.imp.com (Chris Brand) writes: > Sculpt Animate 4D doesn't work with 2.0. For example, try to enter some >coordinates manually - it just doesn't work. No guru, but very, very >strange behaviour, the numbers you enter just don't appear and don't have >any effect, either. > > These are grave news, indeed. Byte by Byte quit working on the Amiga, at >least until they finished their Mac version of SA. So an update is very >unlikely to come. > What about these raytracers one hears about? Journeyman and so on? Are >they available? How good are they compared to SA? > Journeyman is available right now, directly from Hash Enterprises. I don't know a lot about it other than seeing a screenshot of the editor. Pretty, but perhaps too many gadgets displayed for the small screen of the Amiga. From the screen shot their was only enough space left over for 2 views at a time 'cause the top of the screen is taken up by a bank of 3d gadgets. Objects are apparently made with special splines with real-time dragging of points. Imagine (formerly TurboSilver) is from Impulse Inc, and is still in the works and should be released soon, though I wouldn't want to speculate when. From what I have heard and the screen shots I have seen, there won't be any comparision to SA. The editor is a full quadview (tri-view with a perspective view) and each view can be expanded full screen. Very clean. This is the best way and makes full use of the small screens we have. Objects can be built from cross sections of the different isometric views of an object. Among other things, you can rotate, scale, and move objects in real-time, manipulate all points, edges and faces and build with boolean math functions; morphic changes, animation of all object attributes, iff wrapping, iff bitplane extrusion, hiddenline removal, and a unique animation editor that allows you to create cycles and work with true key cell functions. Rendering is 12bit and 24bit in solid model (2 kinds) and full raytrace. TurboSilver was always the best renderer but some considered it weak as a modeller although in my opinion it was closer to the modeller used on the big systems (Wavefront, SoftImage etc) with it's full use of the objects axis. We have become too use to looking for functions called *mirroring* and *duplication of points* without understanding what they mean mathamatically. My only problem with TS was selecting points and this has been looked after in Imagine. Hope this helps you. Stephen >-- >------------------------------------ >Chris Brand - wizard@sosaria.imp.com >"Justice is the possession and doing >of what one is entitled to" - Platon >------------------------------------ -- Stephen Menzies email: menzies@CAM.ORG