Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!wuarchive!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!gvlv2!faatcrl!jimb From: jimb@faatcrl.UUCP (Jim Burwell) Newsgroups: comp.sys.amiga.games Subject: Re: Want Shadow of the Beast II info Keywords: Help! Message-ID: <108@faatcrl.UUCP> Date: 31 Aug 90 11:24:08 GMT References: <1990Aug28.002121.10666@contact.uucp> <7628@ucdavis.ucdavis.edu> Organization: FAA Technical Center, Atlantic City NJ Lines: 43 kuan@iris.ucdavis.edu (Frank [Who me?] Kuan) writes: >I was just about to order it, but I remembered that SBII was made by >the people who made the unfriendliest dos in the known universe. Being a bit more adventurous, I actually bought the game at a retail store. I figured Psygnosis probably figured out how to write games that work on a 68010 by now, and even if they didn't, I could just chalk it up as an expensive T-shirt :-). Anyway, to my mild suprise, the thing actually booted up and ran on my Amiga 500 equiped with a Fatter Agnus with the 1MB CHIP RAM enabled, 68010 uP, GVP Hard Drive w/ 3MB of FAST RAM. It didn't even lock up until I got killed (about 3 seconds after the game started :-) and it tried to load up the groovy "end-of-game sequence". Pretty impressive for the average peice of software coming out of the Europe. Even more impressive considering it's from Psygnosis. And you can actually see the "end-of-game sequence" if you boot up with the "NTSC 512K CHIP w/ FAST RAM" option from the Palboot disk I got from abcfd20.larc.nasa.gov (boy. That really needs an alias!). But even using that, you can only see the end-sequence once. The next time it tries to load the sequnce, the machine locks up. So I usually turn off the end-sequence before starting the game. Of course, if it wasn't from Psygnosis, I'd expect it to do reasonable things like use both disk drives, take full advantage of the machine's resources (ie: load as much of the data into RAM as possible, minimizing repeated disk access. Detect whether the machine is running in NTSC or PAL instead of hard-coding it [which would make distribution easier too]), the ability to save the current position of the game to make playing the game practical for all us poor unfortunate people who don't have the time to complete the game in one sitting, etc. But that's probably asking for too much :-). I should be happy it even runs on a non-vanilla machine. C'ya, Jim -- UUCP: ...!rutgers!faatcrl!jimb Internet: jimb@faatcrl.UUCP Under brooding skys and watchful eyes On convulsive seas of false urgency We walk empty corridors in vain - "No Exit", Fate's Warning