Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!zephyr.ens.tek.com!tektronix!sequent!davel From: davel@sequent.UUCP (Dave Lennert) Newsgroups: comp.sys.amiga.games Subject: Re: DM HELP!!! Message-ID: <41746@sequent.UUCP> Date: 3 Sep 90 02:46:51 GMT References: <868@h.cs.wvu.wvnet.edu> <89086@srcsip.UUCP> Reply-To: davel@crg2.UUCP (Dave Lennert) Organization: Sequent Computer Systems, Inc. Lines: 30 In article <89086@srcsip.UUCP> you write: > >James Parker asks - > >>I am at the level after the rat/scorpion level (10 maybe) and have >>come up against the 'teleporting' squares (ZOOOOM! is on the wall) that >>simply spin you around in a circle, and I can't figure out how to exit >>from them. ... > >If you look at the hall it does this (from memory so distance is incorrect) > > teleporter> -------- > ________| | <-- food, bomb > |o o o o o o| > |o |---------| o| > | | | | > |o | | o| > -- ----------- ---- > o o o o o o o --> out to rest of level > ---------------------- Amusingly, the way I figured this out was to ride the "ZOOM" while videotaping the action through my genlock. I turned around to watch all the walls and things going by. Then I played it back in slow motion, saw what was there, and counted squares. Isn't the Amiga versatile? :-) Dave Lennert {uunet,sun,tektronix}!sequent!davel Sequent Computer Systems sequent!davel@uunet.UU.NET