Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!wuarchive!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!lothar From: lothar@milton.u.washington.edu (Donald Sheythe) Newsgroups: comp.sys.amiga.games Subject: Re: DM HELP!!! Message-ID: <7010@milton.u.washington.edu> Date: 3 Sep 90 21:20:46 GMT References: <868@h.cs.wvu.wvnet.edu> <89086@srcsip.UUCP> <41746@sequent.UUCP> Organization: University of Washington, Seattle Lines: 30 In article <41746@sequent.UUCP> davel@crg2.UUCP (Dave Lennert) writes: >Amusingly, the way I figured this out was to ride the "ZOOM" while >videotaping the action through my genlock. I turned around to watch >all the walls and things going by. Then I played it back in slow >motion, saw what was there, and counted squares. > >Isn't the Amiga versatile? :-) > > Dave Lennert {uunet,sun,tektronix}!sequent!davel > Sequent Computer Systems sequent!davel@uunet.UU.NET This reminds me of how I finished Shadow of the Beast. Once you get to the castle, a game can take 20-30 minutes which can really try your patience because you want to practice the later levels, not the levels you already mastered. So I videotaped my games, then played back the tape and made a map of the really difficult areas (like past the castle). This allowed me to know what was coming and to get ready. If I hadn't done this, I would've spent another couple of weeks on Shadow (killer game!). Don Sheythe dsheythe@milton.u.washington.edu