Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!zephyr.ens.tek.com!tektronix!sequent!cseaman From: cseaman@sequent.UUCP (Chris "I'm Outta Here, Man!" Seaman) Newsgroups: comp.sys.amiga.games Subject: Re: Defeating Lord Chaos (SCATHING SPOILER FLAME) Message-ID: <41468@sequent.UUCP> Date: 28 Aug 90 17:31:53 GMT References: <2932@mindlink.UUCP> <41388@sequent.UUCP> <25282@boulder.Colorado.EDU> Organization: Sequent Computer Systems, Beaverton, OR Lines: 33 judd@boulder.Colorado.EDU (JUDD STEPHEN L) writes: < cseaman@sequent.UUCP (Chris "I'm Outta Here, Man!" Seaman) writes: < >Your job is to 'fuse' these two halves together again. This is both simple < >and difficult. What you must do is build a fluxcage, and lure Chaos (you < >CANNOT trap him) into it. Once inside, invoking Fuse from the Firestaff < >will restore him to his former self, and win the game. A fluxcage must < >consist of (at least) four flux walls, arranged as follows: < < I don't think so - The way I zapped him was to get him into a corner, like < such: < ____________ < ####&|___ < ####### (I don't remember the whole map) < < Where # is a fluxcage, and & is Mr. Chaos himself. I first built the < bottom row of fluxcages, then kept trying to cast a fluxcage on him, which < he would move out of, naturally. Once he was in the corner, I fluxcaged him, < and then fused it. Certainly not made of four fluxcages. Are you sure < you didn't put a cage on him before fusing it? You may be right about using a corner. I've never tried it that way. My point was that you don't need to trap Chaos _ON_ a 'fluxed' square. You only need to surround him by them (perhaps two flux squares and two wall squares count as surrounding). You aren't fusing the fluxcage, you are fusing Chaos himself. At least this is the way that worked for me (four times :-) ). Happy fluxing! -- Chris (Insert phrase here) Seaman | o\ /o See cseaman@sequent | || "Attack of the Killer Smiley"! ...!uunet!sequent!cseaman | \vvvvvv/ Coming Soon | \____/ to a newsgroup near you!