Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!julius.cs.uiuc.edu!apple!agate!web-4f!c60b-4av From: c60b-4av@web-4f.berkeley.edu (Gary Arnold) Newsgroups: comp.sys.mac.games Subject: Help w/designing board wargame Summary: BattleTech Keywords: BattleTech Message-ID: <1990Sep5.005213.23201@agate.berkeley.edu> Date: 5 Sep 90 00:52:13 GMT Sender: usenet@agate.berkeley.edu (USENET Administrator) Reply-To: c60b-4av@web-4f (Gary Arnold) Organization: University of California, Berkeley Lines: 17 Could anyone help me out in designing a BattleTech game on the Mac? (For those who don't know (99%) what BattleTech is, it's a boardgame/RPG that takes place in the 31st century. Players take teams of 40-foot tall armed and armored "robots" and just beat the h*ll out of each other...great fun! It's made by FASA). To be exact, I need help with ways to display/manage a hex grid (including computing distances, fields of fire, and moving players around it) and some simple pseudo-AI for the computer to play. I'm going to program it in Think C, and I'm new to the language, so take pity... :-) If you've got any suggestions or questions, please email me! Thanks! Gary Arnold "Dead bodies everywhere" c60b-4av@WEB.berkeley.edu -- The Revolting Cocks, Union Carbide