Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!uwm.edu!zaphod.mps.ohio-state.edu!mips!pacbell.com!pacbell!rtech!hoptoad!tim From: tim@hoptoad.uucp (Tim Maroney) Newsgroups: comp.sys.mac.programmer Subject: Re: CLUT problem Message-ID: <12230@hoptoad.uucp> Date: 3 Sep 90 07:56:25 GMT References: <20089@well.sf.ca.us> Reply-To: tim@hoptoad.UUCP (Tim Maroney) Organization: Electronics for Imaging, San Bruno CA Lines: 22 I don't have an answer to this. Neither, apparently, does anyone else. This has happened quite a few times lately with a number of questions about color tables and such. Couldn't Apple dispatch some helpful soul who knows about Color Quickdraw to answer the many strange questions that come up when using it? For instance -- I'm drawing files (PICT and TIFF) into 32-bit offscreen pixmaps, then drawing them to eight-bit screens. The amount of color distortion is phenomenal, although the files look great on a 32-bit screen. It's so bad that it seems the system is not even getting mileage out of the 256 colors in the CLUT -- it seems to be making bad selections. What do I need to do? Is there some magic color table bit I should set? Should I somehow increase the bits in the inverse table for the monitor? Should I draw back to a magic depth-zero offscreen pixmap before dumping to the screen? Does the unused byte of each pixel have to have some particular value? How can I get a handle on what is causing the problem? -- Tim Maroney, Mac Software Consultant, sun!hoptoad!tim, tim@toad.com If you vote for clowns, you have no right to complain that only clowns make it to the ballot.