Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!brandonl%gold.gvg.tek.com@RELAY.CS.NET From: brandonl%gold.gvg.tek.com@RELAY.CS.NET (Brandon Lovested) Newsgroups: sci.virtual-worlds Subject: Re: What is a virtual reality Message-ID: <1380@gold.GVG.TEK.COM> Date: 29 Aug 90 21:35:56 GMT References: <85302@ <138900005@uxa.cso.uiuc.edu> Sender: hlab@milton.u.washington.edu Organization: Grass Valley Group, Grass Valley, CA Lines: 26 Approved: hitl@hardy.u.washington.edu In article <138900005@uxa.cso.uiuc.edu> klw11037@uxa.cso.uiuc.edu writes: > >This almost seems more a matter of definition of just *what* is the virtual >reality. Is it the self consistent set of sensory input that is received >from the output devices, in which case the "reality" is a function of the >fidelity (to some extent, since the mind can fill in quite a lot given a >basic framework). If it is defined to be the "world" mapped into the >algorithms generating the VR, then the "reality" is not a function of the >fidelity of the IO gear. Then VR is a subset of cyberspace. Cyberspace is not limited to mapping that which is real. It will allow new ways of information expression not yet developed in our normal perceptual space. ============================================================================== BRANDON G. LOVESTED FOR EVERY VISION, Software Design Engineer THERE IS AN Grass Valley Group EQUAL AND OPPOSITE brandonl@gold.gvg.tek.com REVISION... ==============================================================================