Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!sdd.hp.com!decwrl!sgi!shinobu!odin!odin.corp.sgi.com!tomw From: tomw@orac.esd.sgi.com (Tom Weinstein) Newsgroups: comp.graphics Subject: Re: Wall sized video Message-ID: Date: 5 Sep 90 22:07:34 GMT References: <1990Sep3.033831.2543@dhw68k.cts.com> <7192@eos.UUCP> <1149@mti.mti.com> <2982@amc-gw.amc.com> Sender: news@odin.corp.sgi.com (Net News) Reply-To: tomw@esd.sgi.com Distribution: na Organization: Silicon Graphics Inc. Lines: 19 In-Reply-To: kenb@amc-gw.amc.com's message of 6 Sep 90 01:58:16 GMT In article <2982@amc-gw.amc.com>, kenb@amc-gw.amc.com (Ken Birdwell) writes: > PS: I saw something from MIT that does true 3D display by using a grid of > piezo-electric and acousto-optic light modulators to generate a normal > holographic interference pattern that can be recomputed on the fly (if you > have a connection machine :) but thats something different, and far too > complicated. I believe it's far from real time. Their (unnamed) supercomputer was about 50 times too slow for that. They could, however, store a two second, 20 frame loop in memory and play that continuously. Also, they were only able to manage horizontal parallax. -- Tom Weinstein Silicon Graphics, Inc., Entry Systems Division, Window Systems tomw@orac.esd.sgi.com Any opinions expressed above are mine, not sgi's.