Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!snorkelwacker!usc!cs.utexas.edu!yale!cs.yale.edu!musgrave-forest From: musgrave-forest@cs.yale.edu (F. Ken Musgrave) Newsgroups: comp.graphics Subject: Re: Wall sized video Keywords: lasers, video Message-ID: <26025@cs.yale.edu> Date: 6 Sep 90 12:58:28 GMT References: <7192@eos.UUCP> <1149@mti.mti.com> <2982@amc-gw.amc.com> Sender: news@cs.yale.edu Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158 Lines: 46 Nntp-Posting-Host: zoo-gw.cs.yale.edu Originator: musgrave@suned.CS.Yale.Edu I did my undergrad thesis on exactly this topic back in '77; two years ago I saw such a device in operation at a company around Moffet Field in the Silicon Valley (can't remember the name). While the resolution was spectacular and the color was theoretically-optimal, there were three significant problems: first, the interference-speckle charac- teristic of coherent monochromatic light, second, a problem with interlaced video and zero-decay time pixels (phosphor-equivalents), third, and strangest of all, a sort of crawling of the image reminiscent of a heavy dose of psyche- delic drugs. The fist problem is straightforward and well-understood. There may be a phase-randomizing technique to defeat it, but I suspect that it will always occur with monochromtic light sources - it indeed is caused by phase shifts in such light. The second problem showed up as disappearance of alternate scan lines when the action moved vertically. I was mystified by it at the time, but have since hypothesized that it is a result of intantaneous decay of the image on the "screen" (whatever that is chosen to be). This might have the result of the image decay being relegated to the optic nerves, which are moving (in image space) with the action, thus causing interlaced scanlines to overlap at criti- cal vertical motion speeds. On the other hand, it may have been a strange electronic problem with the system; impossible to tell, since I'm working from memory. The third problem was truly bizarre. The image appeared to be swimming, crawling, billowing, like it was slowly melting. The company rep said that it had something to do with the vitreous humor of the eye, but the explanation didn't fit any physics that I knew at the time. It was, however, clearly an effect generated in the human visual system, and therefore perhaps very difficult to solve. The overall effect was quite impressive - a 40 foot wide image with amazing color and resolution. But I think that these problems would make it unaccept- able to the general consumer. At any rate, the device was for sale, at ~80,000 dollars per unit. If anyone really wants, I think I can find the name of the company... Ken -- *===============================================================* F. Kenton ("Ken") Musgrave arpanet: musgrave-forest@yale.edu Yale U Depts of Math and CS (203) 432-4016