Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!lavaca.uh.edu!nntppost From: jet@karazm.math.uh.edu (J. Eric Townsend) Newsgroups: comp.graphics Subject: Want more info on SEADS Message-ID: <1990Sep13.004925.6942@lavaca.uh.edu> Date: 13 Sep 90 00:49:25 GMT Sender: nntppost@lavaca.uh.edu (NNTP Posting Service) Organization: University of Houston -- Department of Mathematics Lines: 23 Just read "ARTS: Accelerated Ray-Tracing System" by Fujimoto, Tanaka and Iwata (IEEE CG&A, Apr 86). They talk about using SEADS (Spatially Enumerated Auxiliary Data Structure) with a 3D DDA. My question is this: What is SEADS, really? From what I can tell it's just a 3D array. If that's true, there's no way they could have run their test cases on their equipment in the times they show. A 512x512x512 array on a 4Mb Vax 750? Maybe it's an octree, but they talk about how much better SEADS is than an octree. If anyone knows of where I can find an implementation of SEADS, that would be best. In any case, if you know anything more about this, please let me know... -- J. Eric Townsend -- University of Houston Dept. of Mathematics (713) 749-2120 Internet: jet@uh.edu Bitnet: jet@UHOU Skate UNIX(r)